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Free fire logo shield png







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New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.Regeneration duration reduced to 8 seconds from 10.

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Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).Regeneration is reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT, or proc effects. Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds.Passive: Basic attacks deal an additional 5 physical damage to minions on-hit.Stats: 80 health, 6 health per 5 seconds.Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects. Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds.Unique Passive - Recovery: Restores 6 health every 5 seconds.Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.Bug Fix: Bonus damage to minions is no longer lost on death.Undocumented/Bug Fix: Melee and Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).Bug Fix: Ranged champions now properly benefit from the Endure passive (upon taking single target damage).Health regeneration reduced to 4 from 6.Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.









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